history of minimalism??

history of minimalism??

Messagepar Williamhawk » Sam 30 Déc 2017, 1:27 pm

When talking about the history of minimalism in games, it's very important to understand the difference between limitation and intention. By today's standards, Pong is a minimalist exercise in art, input, sound, and mechanics. But this was not entirely by design; it was mainly due to hardware limitations.Is this right information about Minimalist Animation? I have gone through many related sources and also searched on the internet but didn't get the right solution.
please help.

Any help will be appreciated.
Thank you.

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